BitMagicC++Library
sample1.cpp

Example of how to use bvector template class to set bits and then retrieve indexes of ON bits.

See also
bm::bvector<>::get_next()
bm::bvector<>::get_first()
bm::bvector<>::set()
bm::bvector<>::count()
bm::bvector<>::clear()
/*
Copyright(c) 2002-2017 Anatoliy Kuznetsov(anatoliy_kuznetsov at yahoo.com)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
For more information please visit: http://bitmagic.io
*/
/** \example sample1.cpp
Example of how to use bvector template class to set
bits and then retrieve indexes of ON bits.
\sa bm::bvector<>::get_next()
\sa bm::bvector<>::get_first()
\sa bm::bvector<>::set()
\sa bm::bvector<>::count()
\sa bm::bvector<>::clear()
*/
#include <iostream>
#include "bm.h"
using namespace std;
int main(void)
{
try
{
bm::bvector<> bv { 1, 2, 3 }; // Bitvector variable declaration with init list
cout << "1. bitcount: " << bv.count() << endl;
// Set some bits.
bv.set(10);
bv.set(100);
bv.set(1000000);
// New bitvector's count.
cout << "2. bitcount: " << bv.count() << endl;
// Print the bitvector.
unsigned value = bv.get_first();
do
{
cout << value;
value = bv.get_next(value);
if (value)
{
cout << ",";
}
else
{
break;
}
} while(1);
cout << endl;
bv.clear(); // Clean up.
cout << "3. bitcount: " << bv.count() << endl;
// We also can use operators to set-clear bits;
bv[10] = true;
bv[100] = true;
bv[10000] = true;
cout << "4. bitcount: " << bv.count() << endl;
if (bv[10])
{
bv[10] = false;
}
cout << "5. bitcount: " << bv.count() << endl;
}
catch(std::exception& ex)
{
std::cerr << ex.what() << std::endl;
return 1;
}
return 0;
}